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WIN Protoss
lllIll
APM 199 EAPM 174
A
2166 +13
LOSS Terran
IIIIlIlllllllI
APM 342 EAPM 258
A
2128 -13
KnockOut
MAP
KnockOut
10m 27s
6/26/2026 12:45 PM
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lllIll
Scores unavailable: not enough comparable games yet.
IIIIlIlllllllI
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

lllIll

P vs T · rating 1966–2366

Production dormancy Other-game winners 38.4% n=16 Other-game losers 38.8% n=23
Supply blocked Other-game winners 4.9% n=16 Other-game losers 5.2% n=23
Worker idle Other-game winners 3.5% n=16 Other-game losers 3.3% n=23
Map vision Other-game winners 17.3% n=16 Other-game losers 10.5% n=23

IIIIlIlllllllI

T vs P · rating 1928–2328

Production dormancy Other-game winners 44.3% n=17 Other-game losers 49.7% n=14
Supply blocked Other-game winners 6.9% n=17 Other-game losers 5.4% n=14
Worker idle Other-game winners 3.9% n=17 Other-game losers 5.5% n=14
Map vision Other-game winners 8.5% n=17 Other-game losers 15.0% n=14

Head to head

More fill means better performance; compare against similar players.

lllIll IIIIlIlllllllI
199APM342
174EAPM258
81Split score85
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
lllIll APM EAPM
IIIIlIlllllllI APM EAPM
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