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WIN Protoss
dfdadfdadfdfd
APM 98 EAPM 95
D
1408 +17
LOSS Protoss
SixyToad
APM 142 EAPM 137
D
1456 -23
Polypoid
MAP
Polypoid
24m 13s
6/26/2026 1:49 PM
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MATCH HIGHLIGHTS
Photon CannonMass static defense dfdadfdadfdfd31 Photon Cannonat 23:34
ProbeWorker war dfdadfdadfdfd2 kills
CarrierMass air switch dfdadfdadfdfd6 Carrierat 23:31
dfdadfdadfdfd
Scores unavailable: not enough comparable games yet.
SixyToad
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

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P vs P · rating 1208–1608

Production dormancy Other-game winners 42.4% n=2 Other-game losers 48.0% n=5
Supply blocked Other-game winners 5.0% n=2 Other-game losers 8.0% n=5
Worker idle Other-game winners 4.2% n=2 Other-game losers 4.0% n=5
Map vision Other-game winners 10.9% n=2 Other-game losers 8.1% n=5

SixyToad

P vs P · rating 1256–1656

Production dormancy Other-game winners 29.5% n=5 Other-game losers 40.4% n=6
Supply blocked Other-game winners 7.4% n=5 Other-game losers 5.8% n=6
Worker idle Other-game winners 4.1% n=5 Other-game losers 3.2% n=6
Map vision Other-game winners 8.0% n=5 Other-game losers 8.0% n=6

Head to head

More fill means better performance; compare against similar players.

dfdadfdadfdfd SixyToad
98APM142
95EAPM137
66Split score77
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
dfdadfdadfdfd APM EAPM
SixyToad APM EAPM
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