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WIN Protoss
chbozergjhs
APM 209 EAPM 184
B
1758 +21
LOSS Protoss
llIllllIlllIIl
APM 349 EAPM 298
B
1932 -21
Neo Sylphid
MAP
Neo Sylphid
5m 6s
6/13/2026 6:15 PM
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MATCH HIGHLIGHTS
ProbeWorker war chbozergjhs342 damage
chbozergjhs
Scores unavailable: not enough comparable games yet.
llIllllIlllIIl
51 Overall score
vs 59 PvP games at 1732-2132
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

chbozergjhs

P vs P · rating 1558–1958

Production dormancy Other-game winners 38.4% n=17 Other-game losers 37.3% n=17
Supply blocked Other-game winners 7.6% n=17 Other-game losers 7.1% n=18
Worker idle Other-game winners 2.6% n=17 Other-game losers 3.3% n=18
Map vision Other-game winners 8.7% n=17 Other-game losers 8.3% n=18

llIllllIlllIIl

P vs P · rating 1732–2132

Production dormancy Other-game winners 35.7% n=29 Other-game losers 31.8% n=29
Supply blocked Other-game winners 8.7% n=29 Other-game losers 10.2% n=30
Worker idle Other-game winners 2.8% n=29 Other-game losers 2.7% n=30
Map vision Other-game winners 8.7% n=29 Other-game losers 7.6% n=30

Head to head

More fill means better performance; compare against similar players.

chbozergjhs llIllllIlllIIl
209APM349
184EAPM298
95Split score66
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
llIllllIlllIIl APM EAPM
chbozergjhs APM EAPM
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