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WIN Terran
IIIIlIIllIIlll
APM 341 EAPM 193
S
2317 +16
LOSS Terran
Terr0rubet
APM 298 EAPM 195
A
2212 -10
KnockOut
MAP
KnockOut
29m 21s
6/17/2026 8:50 PM
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MATCH HIGHLIGHTS
BattlecruiserMass air switch IIIIlIIllIIlll20 Battlecruiserat 21:10
BattlecruiserMass air switch Terr0rubet17 Battlecruiserat 19:12
SCVWorker war Terr0rubet2 kills
IIIIlIIllIIlll
51 Overall score
vs 57 TvT games at 2117-2517
Terr0rubet
49 Overall score
vs 74 TvT games at 2012-2412
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

IIIIlIIllIIlll

T vs T · rating 2117–2517

Production dormancy Other-game winners 44.3% n=28 Other-game losers 46.3% n=29
Supply blocked Other-game winners 6.1% n=28 Other-game losers 5.7% n=29
Worker idle Other-game winners 4.5% n=28 Other-game losers 4.1% n=29
Map vision Other-game winners 12.0% n=28 Other-game losers 10.0% n=29

Terr0rubet

T vs T · rating 2012–2412

Production dormancy Other-game winners 48.4% n=36 Other-game losers 45.7% n=38
Supply blocked Other-game winners 6.3% n=36 Other-game losers 6.6% n=38
Worker idle Other-game winners 4.6% n=36 Other-game losers 5.0% n=38
Map vision Other-game winners 12.4% n=36 Other-game losers 11.5% n=38

Head to head

More fill means better performance; compare against similar players.

IIIIlIIllIIlll Terr0rubet
341APM298
193EAPM195
86Split score67
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
Terr0rubet APM EAPM
IIIIlIIllIIlll APM EAPM
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