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WIN Protoss
llIllllIlllIIl
APM 280 EAPM 252
B
1904 +15
LOSS Zerg
llllllilililiil
APM 212 EAPM 181
B
1917 -28
KnockOut
MAP
KnockOut
31m 43s
6/13/2026 5:22 PM
REPLAY Sign in to analyse this replay.
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MATCH HIGHLIGHTS
ScoutRare tech choice llIllllIlllIIl30 Scoutat 28:39
Photon CannonMass static defense llIllllIlllIIl43 Photon Cannonat 30:44
llIllllIlllIIl
Scores unavailable: not enough comparable games yet.
llllllilililiil
42 Overall score
vs 53 ZvP games at 1717-2117
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

llIllllIlllIIl

P vs Z · rating 1704–2104

Production dormancy Other-game winners 39.0% n=17 Other-game losers 36.2% n=27
Supply blocked Other-game winners 5.5% n=17 Other-game losers 5.7% n=27
Worker idle Other-game winners 4.4% n=17 Other-game losers 4.3% n=27
Map vision Other-game winners 10.2% n=17 Other-game losers 8.1% n=27

llllllilililiil

Z vs P · rating 1717–2117

Production dormancy Other-game winners 59.4% n=32 Other-game losers 61.2% n=21
Supply blocked Other-game winners 16.9% n=32 Other-game losers 15.5% n=21
Worker idle Other-game winners 1.2% n=32 Other-game losers 1.2% n=21
Map vision Other-game winners 13.2% n=32 Other-game losers 13.4% n=21

Head to head

More fill means better performance; compare against similar players.

llIllllIlllIIl llllllilililiil
280APM212
252EAPM181
100Split score75
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
llllllilililiil APM EAPM
llIllllIlllIIl APM EAPM
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