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WIN Protoss
tsihfawbtm
APM 215 EAPM 163
B
1923 +11
LOSS Protoss
lsqwoiiojc1
APM 227 EAPM 176
B
1835 -20
KnockOut
MAP
KnockOut
15m 18s
6/28/2026 6:30 PM
REPLAY Sign in to analyse this replay.
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MATCH HIGHLIGHTS
Photon CannonMass static defense lsqwoiiojc127 Photon Cannonat 14:53
ScoutRare tech choice tsihfawbtm12 Scoutat 14:31
tsihfawbtm
Scores unavailable: not enough comparable games yet.
lsqwoiiojc1
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

tsihfawbtm

P vs P · rating 1723–2123

Production dormancy Other-game winners 44.4% n=9 Other-game losers 30.4% n=8
Supply blocked Other-game winners 10.0% n=9 Other-game losers 9.4% n=8
Worker idle Other-game winners 2.6% n=9 Other-game losers 2.1% n=8
Map vision Other-game winners 8.3% n=9 Other-game losers 8.1% n=8

lsqwoiiojc1

P vs P · rating 1635–2035

Production dormancy Other-game winners 35.7% n=9 Other-game losers 32.7% n=4
Supply blocked Other-game winners 10.1% n=9 Other-game losers 7.5% n=4
Worker idle Other-game winners 2.6% n=9 Other-game losers 2.5% n=4
Map vision Other-game winners 8.1% n=9 Other-game losers 8.6% n=4

Head to head

More fill means better performance; compare against similar players.

tsihfawbtm lsqwoiiojc1
215APM227
163EAPM176
100Split score23
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
lsqwoiiojc1 APM EAPM
tsihfawbtm APM EAPM
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