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WIN Terran
anfmdehdnjs1
APM 172 EAPM 145
A
2064 +23
LOSS Protoss
Comodo[kS]
APM 292 EAPM 208
A
2134 -17
Attitude
MAP
Attitude
38m 36s
6/19/2026 6:13 AM
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MATCH HIGHLIGHTS
Missile TurretMass static defense anfmdehdnjs141 Missile Turretat 31:11
Photon CannonMass static defense Comodo[kS]24 Photon Cannonat 35:01
anfmdehdnjs1
47 Overall score
vs 61 TvP games at 1864-2264
Comodo[kS]
47 Overall score
vs 71 PvT games at 1934-2334
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

anfmdehdnjs1

T vs P · rating 1864–2264

Production dormancy Other-game winners 46.2% n=27 Other-game losers 48.5% n=34
Supply blocked Other-game winners 7.4% n=27 Other-game losers 6.0% n=34
Worker idle Other-game winners 3.4% n=27 Other-game losers 5.0% n=34
Map vision Other-game winners 11.2% n=27 Other-game losers 11.4% n=34

Comodo[kS]

P vs T · rating 1934–2334

Production dormancy Other-game winners 38.4% n=34 Other-game losers 38.8% n=37
Supply blocked Other-game winners 5.7% n=34 Other-game losers 6.5% n=37
Worker idle Other-game winners 4.0% n=34 Other-game losers 3.8% n=37
Map vision Other-game winners 15.5% n=34 Other-game losers 11.2% n=37

Head to head

More fill means better performance; compare against similar players.

anfmdehdnjs1 Comodo[kS]
172APM292
145EAPM208
36Split score100
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
anfmdehdnjs1 APM EAPM
Comodo[kS] APM EAPM
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