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LOSS Zerg
l|I|l|I|l|I
APM 357 EAPM 224
S
2446 -17
WIN Terran
IIllIIllIIllIlI
APM 298 EAPM 200
S
2383 +17
KnockOut
MAP
KnockOut
19m 7s
6/13/2026 11:42 AM
REPLAY Sign in to analyse this replay.
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MATCH HIGHLIGHTS
Missile TurretMass static defense IIllIIllIIllIlI21 Missile Turretat 15:59
l|I|l|I|l|I
Scores unavailable: not enough comparable games yet.
IIllIIllIIllIlI
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

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Z vs T · rating 2246–2646

Production dormancy Other-game winners 57.7% n=15 Other-game losers 55.6% n=12
Supply blocked Other-game winners 10.7% n=15 Other-game losers 12.2% n=12
Worker idle Other-game winners 1.2% n=15 Other-game losers 0.9% n=12
Map vision Other-game winners 12.5% n=15 Other-game losers 17.1% n=12

IIllIIllIIllIlI

T vs Z · rating 2183–2583

Production dormancy Other-game winners 36.8% n=14 Other-game losers 40.8% n=14
Supply blocked Other-game winners 7.8% n=14 Other-game losers 4.6% n=14
Worker idle Other-game winners 4.0% n=14 Other-game losers 4.1% n=14
Map vision Other-game winners 11.4% n=14 Other-game losers 8.7% n=14

Head to head

More fill means better performance; compare against similar players.

l|I|l|I|l|I IIllIIllIIllIlI
357APM298
224EAPM200
100Split score83
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
l|I|l|I|l|I APM EAPM
IIllIIllIIllIlI APM EAPM
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