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WIN Terran
BE`QUIET`PLEASE
APM 337 EAPM 254
A
2096 +18
LOSS Terran
Ax_death
APM 225 EAPM 190
A
2092 -14
Fighting Spirit
MAP
Fighting Spirit
18m 58s
6/14/2026 7:24 AM
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BE`QUIET`PLEASE
56 Overall score
vs 65 TvT games at 1896-2296
Ax_death
51 Overall score
vs 64 TvT games at 1892-2292
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

BE`QUIET`PLEASE

T vs T · rating 1896–2296

Production dormancy Other-game winners 50.0% n=29 Other-game losers 46.3% n=36
Supply blocked Other-game winners 6.2% n=29 Other-game losers 6.6% n=36
Worker idle Other-game winners 4.1% n=29 Other-game losers 4.4% n=36
Map vision Other-game winners 11.4% n=29 Other-game losers 10.8% n=36

Ax_death

T vs T · rating 1892–2292

Production dormancy Other-game winners 50.2% n=29 Other-game losers 46.4% n=35
Supply blocked Other-game winners 6.3% n=29 Other-game losers 6.8% n=35
Worker idle Other-game winners 4.5% n=29 Other-game losers 4.1% n=35
Map vision Other-game winners 12.2% n=29 Other-game losers 10.0% n=35

Head to head

More fill means better performance; compare against similar players.

BE`QUIET`PLEASE Ax_death
337APM225
254EAPM190
82Split score85
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
Ax_death APM EAPM
BE`QUIET`PLEASE APM EAPM
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