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WIN Terran
Terr0rubet
APM 298 EAPM 227
A
2202 +11
LOSS Protoss
dsgfsdgsdfsad
APM 348 EAPM 250
A
2109 -11
Match Point
MAP
Match Point
24m 23s
6/18/2026 6:10 PM
REPLAY Sign in to analyse this replay.
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MATCH HIGHLIGHTS
Missile TurretMass static defense Terr0rubet23 Missile Turretat 23:16
SCVWorker war Terr0rubet3 kills
Terr0rubet
43 Overall score
vs 70 TvP games at 2002-2402
dsgfsdgsdfsad
48 Overall score
vs 74 PvT games at 1909-2309
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

Terr0rubet

T vs P · rating 2002–2402

Production dormancy Other-game winners 45.9% n=36 Other-game losers 47.6% n=34
Supply blocked Other-game winners 6.8% n=36 Other-game losers 5.9% n=34
Worker idle Other-game winners 3.7% n=36 Other-game losers 4.8% n=34
Map vision Other-game winners 10.9% n=36 Other-game losers 11.3% n=34

dsgfsdgsdfsad

P vs T · rating 1909–2309

Production dormancy Other-game winners 38.4% n=36 Other-game losers 39.4% n=38
Supply blocked Other-game winners 5.8% n=36 Other-game losers 6.5% n=38
Worker idle Other-game winners 4.3% n=36 Other-game losers 3.9% n=38
Map vision Other-game winners 16.3% n=36 Other-game losers 11.3% n=38

Head to head

More fill means better performance; compare against similar players.

Terr0rubet dsgfsdgsdfsad
298APM348
227EAPM250
76Split score95
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
dsgfsdgsdfsad APM EAPM
Terr0rubet APM EAPM
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