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WIN Protoss
DIC_NaeGongJeJa
APM 297 EAPM 248
S
2279 +22
LOSS Protoss
IIlIIllIIlIllII
APM 240 EAPM 166
S
2310 -22
Polypoid
MAP
Polypoid
9m 29s
7/10/2026 3:46 PM
REPLAY Sign in to analyse this replay.
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DIC_NaeGongJeJa
Scores unavailable: not enough comparable games yet.
IIlIIllIIlIllII
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

DIC_NaeGongJeJa

P vs P · rating 2079–2479

Production dormancy Other-game winners 22.3% n=2 Other-game losers 27.1% n=5
Supply blocked Other-game winners 13.9% n=2 Other-game losers 9.9% n=5
Worker idle Other-game winners 1.6% n=2 Other-game losers 3.5% n=5
Map vision Other-game winners 6.8% n=2 Other-game losers 7.8% n=5

IIlIIllIIlIllII

P vs P · rating 2110–2510

Production dormancy Other-game winners 21.3% n=3 Other-game losers 26.4% n=4
Supply blocked Other-game winners 16.8% n=3 Other-game losers 13.6% n=4
Worker idle Other-game winners 2.0% n=3 Other-game losers 2.6% n=4
Map vision Other-game winners 7.8% n=3 Other-game losers 9.4% n=4

Head to head

More fill means better performance; compare against similar players.

DIC_NaeGongJeJa IIlIIllIIlIllII
297APM240
248EAPM166
90Split score90
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
DIC_NaeGongJeJa APM EAPM
IIlIIllIIlIllII APM EAPM
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