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WIN Zerg
CCZ_EveR)Ken
APM 299 EAPM 253
B
1801 +14
LOSS Protoss
HLE_ZEUS
APM 231 EAPM 167
C
1664 -9
Neo Sylphid
MAP
Neo Sylphid
7m 32s
6/27/2026 8:51 AM
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CCZ_EveR)Ken
Scores unavailable: not enough comparable games yet.
HLE_ZEUS
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

CCZ_EveR)Ken

Z vs P · rating 1601–2001

Production dormancy Other-game winners 59.3% n=21 Other-game losers 61.5% n=22
Supply blocked Other-game winners 16.8% n=21 Other-game losers 15.1% n=22
Worker idle Other-game winners 1.2% n=21 Other-game losers 1.5% n=22
Map vision Other-game winners 13.7% n=21 Other-game losers 13.1% n=22

HLE_ZEUS

P vs Z · rating 1464–1864

Production dormancy Other-game winners 31.8% n=11 Other-game losers 37.9% n=15
Supply blocked Other-game winners 5.2% n=11 Other-game losers 5.9% n=16
Worker idle Other-game winners 4.5% n=11 Other-game losers 3.9% n=16
Map vision Other-game winners 9.8% n=11 Other-game losers 7.6% n=16

Head to head

More fill means better performance; compare against similar players.

CCZ_EveR)Ken HLE_ZEUS
299APM231
253EAPM167
76Split score49
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
CCZ_EveR)Ken APM EAPM
HLE_ZEUS APM EAPM
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