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WIN Terran
YB_DD0ngKKanMan
APM 369 EAPM 241
B
1947 +18
LOSS Zerg
IIlllIlIllIIIIl
APM 308 EAPM 206
B
2041 -18
KnockOut
MAP
KnockOut
17m 51s
7/7/2026 5:13 AM
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MATCH HIGHLIGHTS
Sunken ColonyMass static defense IIlllIlIllIIIIl20 Sunken Colonyat 16:28
YB_DD0ngKKanMan
Scores unavailable: not enough comparable games yet.
IIlllIlIllIIIIl
56 Overall score
vs 51 ZvT games at 1841-2241
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

YB_DD0ngKKanMan

T vs Z · rating 1747–2147

Production dormancy Other-game winners 37.8% n=24 Other-game losers 50.8% n=18
Supply blocked Other-game winners 6.8% n=24 Other-game losers 6.0% n=18
Worker idle Other-game winners 3.6% n=24 Other-game losers 4.6% n=18
Map vision Other-game winners 8.5% n=24 Other-game losers 7.5% n=18

IIlllIlIllIIIIl

Z vs T · rating 1841–2241

Production dormancy Other-game winners 57.9% n=16 Other-game losers 54.6% n=35
Supply blocked Other-game winners 10.8% n=16 Other-game losers 13.9% n=35
Worker idle Other-game winners 1.0% n=16 Other-game losers 0.9% n=35
Map vision Other-game winners 17.1% n=16 Other-game losers 12.5% n=35

Head to head

More fill means better performance; compare against similar players.

YB_DD0ngKKanMan IIlllIlIllIIIIl
369APM308
241EAPM206
93Split score100
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
IIlllIlIllIIIIl APM EAPM
YB_DD0ngKKanMan APM EAPM
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