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WIN Zerg
GukMinZerg
APM 351 EAPM 218
B
1939 +23
LOSS Terran
AX_BokDaeng2
APM 264 EAPM 197
B
1961 -15
Fighting Spirit
MAP
Fighting SpiritCross spawn
13m 1s
7/3/2026 8:12 PM
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GukMinZerg
Scores unavailable: not enough comparable games yet.
AX_BokDaeng2
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

GukMinZerg

Z vs T · rating 1739–2139

Production dormancy Other-game winners 58.6% n=5 Other-game losers 54.5% n=20
Supply blocked Other-game winners 10.4% n=5 Other-game losers 14.8% n=20
Worker idle Other-game winners 1.1% n=5 Other-game losers 0.9% n=20
Map vision Other-game winners 14.4% n=5 Other-game losers 13.6% n=20

AX_BokDaeng2

T vs Z · rating 1761–2161

Production dormancy Other-game winners 43.1% n=19 Other-game losers 48.7% n=9
Supply blocked Other-game winners 6.7% n=19 Other-game losers 4.6% n=9
Worker idle Other-game winners 3.6% n=19 Other-game losers 4.7% n=9
Map vision Other-game winners 8.5% n=19 Other-game losers 7.8% n=9

Head to head

More fill means better performance; compare against similar players.

GukMinZerg AX_BokDaeng2
351APM264
218EAPM197
69Split score85
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
GukMinZerg APM EAPM
AX_BokDaeng2 APM EAPM
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