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WIN Terran
DIC_NaeGongJeJa
APM 300 EAPM 236
S
2399 +3
LOSS Terran
SpeedYoung!
APM 251 EAPM 191
A
2041 -3
Fighting Spirit
MAP
Fighting SpiritCross spawn
18m 2s
7/1/2026 2:17 AM
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MATCH HIGHLIGHTS
Missile TurretMass static defense DIC_NaeGongJeJa31 Missile Turretat 17:49
DIC_NaeGongJeJa
Scores unavailable: not enough comparable games yet.
SpeedYoung!
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

DIC_NaeGongJeJa

T vs T · rating 2199–2599

Production dormancy Other-game winners 43.3% n=11 Other-game losers 45.6% n=13
Supply blocked Other-game winners 5.5% n=11 Other-game losers 5.3% n=13
Worker idle Other-game winners 4.5% n=11 Other-game losers 5.5% n=13
Map vision Other-game winners 12.5% n=11 Other-game losers 10.0% n=13

SpeedYoung!

T vs T · rating 1841–2241

Production dormancy Other-game winners 50.2% n=19 Other-game losers 46.4% n=21
Supply blocked Other-game winners 6.2% n=19 Other-game losers 6.8% n=21
Worker idle Other-game winners 4.5% n=19 Other-game losers 5.4% n=21
Map vision Other-game winners 12.6% n=19 Other-game losers 10.0% n=21

Head to head

More fill means better performance; compare against similar players.

DIC_NaeGongJeJa SpeedYoung!
300APM251
236EAPM191
74Split score81
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
DIC_NaeGongJeJa APM EAPM
SpeedYoung! APM EAPM
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