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WIN Protoss
lIIlIIIlIIlI
APM 382 EAPM 182
S
2421 +20
LOSS Protoss
DIC_NaeGongJeJa
APM 336 EAPM 267
S
2415 -14
Attitude
MAP
Attitude
7m 26s
6/27/2026 3:32 AM
REPLAY Sign in to analyse this replay.
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MATCH HIGHLIGHTS
ProbeWorker rampage DIC_NaeGongJeJa5 kills
ProbeWorker war DIC_NaeGongJeJa5 kills
lIIlIIIlIIlI
Scores unavailable: not enough comparable games yet.
DIC_NaeGongJeJa
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

lIIlIIIlIIlI

P vs P · rating 2221–2621

Production dormancy Other-game winners 21.3% n=7 Other-game losers 30.8% n=4
Supply blocked Other-game winners 11.2% n=7 Other-game losers 7.2% n=4
Worker idle Other-game winners 2.9% n=7 Other-game losers 3.6% n=4
Map vision Other-game winners 6.7% n=7 Other-game losers 8.9% n=4

DIC_NaeGongJeJa

P vs P · rating 2215–2615

Production dormancy Other-game winners 22.0% n=8 Other-game losers 35.9% n=3
Supply blocked Other-game winners 10.7% n=8 Other-game losers 6.0% n=3
Worker idle Other-game winners 2.6% n=8 Other-game losers 3.6% n=3
Map vision Other-game winners 7.3% n=8 Other-game losers 10.0% n=3

Head to head

More fill means better performance; compare against similar players.

lIIlIIIlIIlI DIC_NaeGongJeJa
382APM336
182EAPM267
86Split score83
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
DIC_NaeGongJeJa APM EAPM
lIIlIIIlIIlI APM EAPM
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