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WIN Zerg
DIC_NaeGongJeJa
APM 306 EAPM 241
S
2385 +16
LOSS Terran
lllIll!
APM 414 EAPM 240
S
2415 -16
Polypoid
MAP
Polypoid
4m 18s
6/27/2026 3:05 AM
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MATCH HIGHLIGHTS
SCVWorker rampage lllIll!7 kills
SCVWorker war lllIll!7 kills
DIC_NaeGongJeJa
Scores unavailable: not enough comparable games yet.
lllIll!
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

DIC_NaeGongJeJa

Z vs T · rating 2185–2585

Production dormancy Other-game winners 56.5% n=16 Other-game losers 55.7% n=14
Supply blocked Other-game winners 11.6% n=16 Other-game losers 13.3% n=14
Worker idle Other-game winners 1.1% n=16 Other-game losers 0.9% n=14
Map vision Other-game winners 14.3% n=16 Other-game losers 17.1% n=14

lllIll!

T vs Z · rating 2215–2615

Production dormancy Other-game winners 37.5% n=15 Other-game losers 46.2% n=12
Supply blocked Other-game winners 7.2% n=15 Other-game losers 4.6% n=12
Worker idle Other-game winners 4.1% n=15 Other-game losers 4.5% n=12
Map vision Other-game winners 12.2% n=15 Other-game losers 9.4% n=12

Head to head

More fill means better performance; compare against similar players.

DIC_NaeGongJeJa lllIll!
306APM414
241EAPM240
74Split score76
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
DIC_NaeGongJeJa APM EAPM
lllIll! APM EAPM
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