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WIN Protoss
IIlIIlIlIllllll
APM 193 EAPM 134
B
1730 +37
LOSS Protoss
Mstz_DDangkong
APM 285 EAPM 222
B
2090 -96
Polypoid
MAP
PolypoidCross spawn
4m 15s
6/13/2026 9:45 PM
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IIlIIlIlIllllll
Scores unavailable: not enough comparable games yet.
Mstz_DDangkong
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

IIlIIlIlIllllll

P vs P · rating 1530–1930

Production dormancy Other-game winners 44.5% n=9 Other-game losers 37.4% n=8
Supply blocked Other-game winners 6.8% n=9 Other-game losers 5.2% n=9
Worker idle Other-game winners 4.1% n=9 Other-game losers 4.0% n=9
Map vision Other-game winners 11.6% n=9 Other-game losers 8.4% n=9

Mstz_DDangkong

P vs P · rating 1890–2290

Production dormancy Other-game winners 36.3% n=19 Other-game losers 31.8% n=18
Supply blocked Other-game winners 10.1% n=19 Other-game losers 8.9% n=18
Worker idle Other-game winners 2.8% n=19 Other-game losers 2.2% n=18
Map vision Other-game winners 9.0% n=19 Other-game losers 8.8% n=18

Head to head

More fill means better performance; compare against similar players.

IIlIIlIlIllllll Mstz_DDangkong
193APM285
134EAPM222
75Split score99
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
IIlIIlIlIllllll APM EAPM
Mstz_DDangkong APM EAPM
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