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WIN Protoss
StarbucksDT
APM 245 EAPM 193
A
2019 +18
LOSS Protoss
lIIllIlIIlII
APM 308 EAPM 216
A
2102 -18
KnockOut
MAP
KnockOut
14m 37s
7/10/2026 5:08 AM
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StarbucksDT
Scores unavailable: not enough comparable games yet.
lIIllIlIIlII
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

StarbucksDT

P vs P · rating 1819–2219

Production dormancy Other-game winners 40.3% n=15 Other-game losers 31.0% n=22
Supply blocked Other-game winners 8.7% n=15 Other-game losers 9.8% n=22
Worker idle Other-game winners 4.0% n=15 Other-game losers 2.5% n=22
Map vision Other-game winners 9.0% n=15 Other-game losers 8.2% n=22

lIIllIlIIlII

P vs P · rating 1902–2302

Production dormancy Other-game winners 35.7% n=21 Other-game losers 31.0% n=20
Supply blocked Other-game winners 10.1% n=21 Other-game losers 10.3% n=20
Worker idle Other-game winners 2.8% n=21 Other-game losers 2.2% n=20
Map vision Other-game winners 9.0% n=21 Other-game losers 7.6% n=20

Head to head

More fill means better performance; compare against similar players.

StarbucksDT lIIllIlIIlII
245APM308
193EAPM216
82Split score92
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
lIIllIlIIlII APM EAPM
StarbucksDT APM EAPM
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