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LOSS Terran
DIC_NaeGongJeJa
APM 296 EAPM 243
S
2294 -8
WIN Zerg
IlIIIIIllIllllI
APM 440 EAPM 308
S
2451 +16
KnockOut
MAP
KnockOut
16m 52s
6/26/2026 9:02 PM
REPLAY Sign in to analyse this replay.
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MATCH HIGHLIGHTS
Sunken ColonyMass static defense IlIIIIIllIllllI34 Sunken Colonyat 16:31
DIC_NaeGongJeJa
Scores unavailable: not enough comparable games yet.
IlIIIIIllIllllI
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

DIC_NaeGongJeJa

T vs Z · rating 2094–2494

Production dormancy Other-game winners 42.6% n=12 Other-game losers 46.2% n=12
Supply blocked Other-game winners 4.6% n=12 Other-game losers 4.6% n=12
Worker idle Other-game winners 6.1% n=12 Other-game losers 4.5% n=12
Map vision Other-game winners 12.5% n=12 Other-game losers 8.7% n=12

IlIIIIIllIllllI

Z vs T · rating 2251–2651

Production dormancy Other-game winners 57.7% n=10 Other-game losers 56.7% n=8
Supply blocked Other-game winners 10.6% n=10 Other-game losers 9.8% n=8
Worker idle Other-game winners 1.2% n=10 Other-game losers 0.9% n=8
Map vision Other-game winners 17.7% n=10 Other-game losers 17.1% n=8

Head to head

More fill means better performance; compare against similar players.

DIC_NaeGongJeJa IlIIIIIllIllllI
296APM440
243EAPM308
93Split score49
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
DIC_NaeGongJeJa APM EAPM
IlIIIIIllIllllI APM EAPM
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