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WIN Zerg
llIlIllIll
APM 210 EAPM 160
B
1778 +13
LOSS Zerg
lllllppoooooiii
APM 355 EAPM 213
C
1751 -13
KnockOut
MAP
KnockOut
6m 43s
6/26/2026 12:54 AM
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llIlIllIll
Scores unavailable: not enough comparable games yet.
lllllppoooooiii
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

llIlIllIll

Z vs Z · rating 1578–1978

Production dormancy Other-game winners 51.8% n=13 Other-game losers 51.5% n=16
Supply blocked Other-game winners 23.4% n=13 Other-game losers 16.6% n=16
Worker idle Other-game winners 0.6% n=13 Other-game losers 0.7% n=16
Map vision Other-game winners 7.6% n=13 Other-game losers 7.7% n=16

lllllppoooooiii

Z vs Z · rating 1551–1951

Production dormancy Other-game winners 52.1% n=12 Other-game losers 52.4% n=11
Supply blocked Other-game winners 22.8% n=12 Other-game losers 18.0% n=11
Worker idle Other-game winners 0.6% n=12 Other-game losers 0.7% n=11
Map vision Other-game winners 7.7% n=12 Other-game losers 7.5% n=11

Head to head

More fill means better performance; compare against similar players.

llIlIllIll lllllppoooooiii
210APM355
160EAPM213
81Split score54
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
llIlIllIll APM EAPM
lllllppoooooiii APM EAPM
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