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WIN Zerg
babydooolida
APM 190 EAPM 153
B
1807 +8
LOSS Protoss
hotmintchoco
APM 167 EAPM 157
C
1650 -8
Jane Doe
MAP
Jane Doe
8m 42s
7/7/2026 4:21 AM
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babydooolida
Scores unavailable: not enough comparable games yet.
hotmintchoco
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

babydooolida

Z vs P · rating 1607–2007

Production dormancy Other-game winners 59.4% n=19 Other-game losers 61.5% n=20
Supply blocked Other-game winners 16.9% n=19 Other-game losers 15.1% n=20
Worker idle Other-game winners 1.3% n=19 Other-game losers 1.5% n=20
Map vision Other-game winners 13.7% n=19 Other-game losers 13.1% n=20

hotmintchoco

P vs Z · rating 1450–1850

Production dormancy Other-game winners 39.0% n=9 Other-game losers 37.9% n=13
Supply blocked Other-game winners 5.5% n=9 Other-game losers 5.0% n=14
Worker idle Other-game winners 4.5% n=9 Other-game losers 4.2% n=14
Map vision Other-game winners 9.3% n=9 Other-game losers 7.3% n=14

Head to head

More fill means better performance; compare against similar players.

babydooolida hotmintchoco
190APM167
153EAPM157
50Split score64
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
babydooolida APM EAPM
hotmintchoco APM EAPM
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