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WIN Protoss
3050_SEON
APM 253 EAPM 177
A
2143 +19
LOSS Terran
IIlllIIllII
APM 263 EAPM 201
A
2257 -27
KnockOut
MAP
KnockOutCross spawn
26m 19s
7/11/2026 1:37 PM
REPLAY Sign in to analyse this replay.
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MATCH HIGHLIGHTS
SCVWorker war IIlllIIllII363 damage
3050_SEON
Scores unavailable: not enough comparable games yet.
IIlllIIllII
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

3050_SEON

P vs T · rating 1943–2343

Production dormancy Other-game winners 39.0% n=20 Other-game losers 38.8% n=25
Supply blocked Other-game winners 4.9% n=20 Other-game losers 5.2% n=25
Worker idle Other-game winners 3.7% n=20 Other-game losers 3.0% n=25
Map vision Other-game winners 17.3% n=20 Other-game losers 12.3% n=25

IIlllIIllII

T vs P · rating 2057–2457

Production dormancy Other-game winners 42.8% n=16 Other-game losers 50.0% n=18
Supply blocked Other-game winners 6.8% n=16 Other-game losers 5.6% n=18
Worker idle Other-game winners 3.3% n=16 Other-game losers 4.8% n=18
Map vision Other-game winners 11.4% n=16 Other-game losers 11.8% n=18

Head to head

More fill means better performance; compare against similar players.

3050_SEON IIlllIIllII
253APM263
177EAPM201
70Split score86
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
3050_SEON APM EAPM
IIlllIIllII APM EAPM
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