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WIN Zerg
dduk_nine
APM 303 EAPM 210
B
1970 +16
LOSS Protoss
IlllIIlIIIIIIl
APM 170 EAPM 145
B
1919 -12
KnockOut
MAP
KnockOut
23m 56s
6/21/2026 2:06 AM
REPLAY Sign in to analyse this replay.
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MATCH HIGHLIGHTS
Photon CannonMass static defense IlllIIlIIIIIIl27 Photon Cannonat 23:07
Sunken ColonyMass static defense dduk_nine24 Sunken Colonyat 23:40
dduk_nine
52 Overall score
vs 55 ZvP games at 1770-2170
IlllIIlIIIIIIl
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

dduk_nine

Z vs P · rating 1770–2170

Production dormancy Other-game winners 58.4% n=30 Other-game losers 60.9% n=25
Supply blocked Other-game winners 17.6% n=30 Other-game losers 16.3% n=25
Worker idle Other-game winners 1.1% n=30 Other-game losers 1.1% n=25
Map vision Other-game winners 14.1% n=30 Other-game losers 14.0% n=25

IlllIIlIIIIIIl

P vs Z · rating 1719–2119

Production dormancy Other-game winners 40.2% n=21 Other-game losers 36.8% n=26
Supply blocked Other-game winners 5.2% n=21 Other-game losers 5.6% n=26
Worker idle Other-game winners 4.4% n=21 Other-game losers 4.4% n=26
Map vision Other-game winners 10.3% n=21 Other-game losers 8.0% n=26

Head to head

More fill means better performance; compare against similar players.

dduk_nine IlllIIlIIIIIIl
303APM170
210EAPM145
67Split score100
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
IlllIIlIIIIIIl APM EAPM
dduk_nine APM EAPM
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