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WIN Terran
a;lkdsldkjflkj
APM 235 EAPM 194
A
2161 +15
LOSS Protoss
3050_SEON
APM 245 EAPM 176
A
2166 -15
Attitude
MAP
Attitude
32m 59s
7/6/2026 4:47 AM
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MATCH HIGHLIGHTS
Missile TurretMass static defense a;lkdsldkjflkj29 Missile Turretat 31:15
SCVWorker war a;lkdsldkjflkj1 kills
a;lkdsldkjflkj
Scores unavailable: not enough comparable games yet.
3050_SEON
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

a;lkdsldkjflkj

T vs P · rating 1961–2361

Production dormancy Other-game winners 45.0% n=16 Other-game losers 50.0% n=14
Supply blocked Other-game winners 6.9% n=16 Other-game losers 5.5% n=14
Worker idle Other-game winners 3.9% n=16 Other-game losers 5.0% n=14
Map vision Other-game winners 9.5% n=16 Other-game losers 13.6% n=14

3050_SEON

P vs T · rating 1966–2366

Production dormancy Other-game winners 40.3% n=15 Other-game losers 38.6% n=22
Supply blocked Other-game winners 5.8% n=15 Other-game losers 5.6% n=22
Worker idle Other-game winners 3.5% n=15 Other-game losers 3.2% n=22
Map vision Other-game winners 15.8% n=15 Other-game losers 10.1% n=22

Head to head

More fill means better performance; compare against similar players.

a;lkdsldkjflkj 3050_SEON
235APM245
194EAPM176
84Split score91
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
3050_SEON APM EAPM
a;lkdsldkjflkj APM EAPM
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