← BACK
WIN Protoss
lllIlIllIIllIl
APM 295 EAPM 225
S
2540 +10
LOSS Protoss
&-Gryffin
APM 345 EAPM 214
S
2430 -10
KnockOut
MAP
KnockOut
17m 17s
6/20/2026 4:36 AM
REPLAY Sign in to analyse this replay.
← BACK
lllIlIllIIllIl
Scores unavailable: not enough comparable games yet.
&-Gryffin
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

lllIlIllIIllIl

P vs P · rating 2340–2740

Production dormancy Other-game winners 26.0% n=2 Other-game losers 21.5% n=2
Supply blocked Other-game winners 9.4% n=2 Other-game losers 8.0% n=2
Worker idle Other-game winners 1.8% n=2 Other-game losers 2.6% n=2
Map vision Other-game winners 7.4% n=2 Other-game losers 9.5% n=2

&-Gryffin

P vs P · rating 2230–2630

Production dormancy Other-game winners 22.0% n=6 Other-game losers 26.7% n=2
Supply blocked Other-game winners 11.7% n=6 Other-game losers 9.2% n=2
Worker idle Other-game winners 2.5% n=6 Other-game losers 2.9% n=2
Map vision Other-game winners 7.2% n=6 Other-game losers 5.9% n=2

Head to head

More fill means better performance; compare against similar players.

lllIlIllIIllIl &-Gryffin
295APM345
225EAPM214
77Split score94
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
&-Gryffin APM EAPM
lllIlIllIIllIl APM EAPM
An unhandled error has occurred. Reload x

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.