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WIN Zerg
IIIIlIIIllIIIII
APM 442 EAPM 238
S
2489 +16
LOSS Zerg
l|I|l|I|l|I
APM 359 EAPM 205
S
2419 -12
Neo Sylphid
MAP
Neo Sylphid
16m 2s
7/5/2026 7:35 AM
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IIIIlIIIllIIIII
Scores unavailable: not enough comparable games yet.
l|I|l|I|l|I
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

IIIIlIIIllIIIII

Z vs Z · rating 2289–2689

Production dormancy Other-game winners 48.5% n=11 Other-game losers 54.9% n=10
Supply blocked Other-game winners 14.2% n=11 Other-game losers 14.3% n=10
Worker idle Other-game winners 0.7% n=11 Other-game losers 0.8% n=10
Map vision Other-game winners 9.1% n=11 Other-game losers 10.4% n=10

l|I|l|I|l|I

Z vs Z · rating 2219–2619

Production dormancy Other-game winners 48.5% n=13 Other-game losers 53.3% n=10
Supply blocked Other-game winners 14.2% n=13 Other-game losers 15.1% n=10
Worker idle Other-game winners 0.7% n=13 Other-game losers 0.7% n=10
Map vision Other-game winners 9.1% n=13 Other-game losers 9.8% n=10

Head to head

More fill means better performance; compare against similar players.

IIIIlIIIllIIIII l|I|l|I|l|I
442APM359
238EAPM205
99Split score91
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
l|I|l|I|l|I APM EAPM
IIIIlIIIllIIIII APM EAPM
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