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WIN Zerg
IIIIlIIIllIIIII
APM 433 EAPM 211
S
2444 +6
LOSS Terran
xpfksqbdtls
APM 363 EAPM 279
A
2225 -6
KnockOut
MAP
KnockOut
24m 11s
7/5/2026 5:05 AM
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MATCH HIGHLIGHTS
Missile TurretMass static defense xpfksqbdtls20 Missile Turretat 21:30
IIIIlIIIllIIIII
Scores unavailable: not enough comparable games yet.
xpfksqbdtls
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

IIIIlIIIllIIIII

Z vs T · rating 2244–2644

Production dormancy Other-game winners 57.4% n=13 Other-game losers 55.7% n=13
Supply blocked Other-game winners 10.7% n=13 Other-game losers 11.3% n=13
Worker idle Other-game winners 1.2% n=13 Other-game losers 0.9% n=13
Map vision Other-game winners 12.5% n=13 Other-game losers 18.0% n=13

xpfksqbdtls

T vs Z · rating 2025–2425

Production dormancy Other-game winners 43.6% n=17 Other-game losers 46.6% n=14
Supply blocked Other-game winners 4.8% n=17 Other-game losers 4.6% n=14
Worker idle Other-game winners 5.6% n=17 Other-game losers 4.8% n=14
Map vision Other-game winners 9.8% n=17 Other-game losers 8.4% n=14

Head to head

More fill means better performance; compare against similar players.

IIIIlIIIllIIIII xpfksqbdtls
433APM363
211EAPM279
93Split score98
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
IIIIlIIIllIIIII APM EAPM
xpfksqbdtls APM EAPM
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