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WIN Protoss
LudaWHITEJeJa
APM 323 EAPM 186
A
2165 +29
LOSS Protoss
llIllllIlllIIl
APM 259 EAPM 224
A
2201 -21
KnockOut
MAP
KnockOut
14m 22s
6/20/2026 6:22 AM
REPLAY Sign in to analyse this replay.
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MATCH HIGHLIGHTS
ProbeWorker war LudaWHITEJeJa2 kills
ProbeWorker war llIllllIlllIIl2 kills
Dark ArchonRare tech choice llIllllIlllIIl1 Dark Archonat 10:06
Dark ArchonRare tech choice LudaWHITEJeJa1 Dark Archonat 13:16
LudaWHITEJeJa
Scores unavailable: not enough comparable games yet.
llIllllIlllIIl
Scores unavailable: not enough comparable games yet.
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

LudaWHITEJeJa

P vs P · rating 1965–2365

Production dormancy Other-game winners 35.1% n=15 Other-game losers 31.0% n=18
Supply blocked Other-game winners 10.1% n=15 Other-game losers 8.9% n=18
Worker idle Other-game winners 2.8% n=15 Other-game losers 3.0% n=18
Map vision Other-game winners 8.3% n=15 Other-game losers 8.8% n=18

llIllllIlllIIl

P vs P · rating 2001–2401

Production dormancy Other-game winners 35.7% n=15 Other-game losers 30.1% n=17
Supply blocked Other-game winners 10.1% n=15 Other-game losers 8.4% n=17
Worker idle Other-game winners 3.5% n=15 Other-game losers 2.6% n=17
Map vision Other-game winners 9.0% n=15 Other-game losers 8.7% n=17

Head to head

More fill means better performance; compare against similar players.

LudaWHITEJeJa llIllllIlllIIl
323APM259
186EAPM224
86Split score95
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
llIllllIlllIIl APM EAPM
LudaWHITEJeJa APM EAPM
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