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WIN Protoss
CCZ_Yb
APM 245 EAPM 182
B
1993 +18
LOSS Protoss
llIlIlIllIIl1II
APM 248 EAPM 188
A
2084 -18
KnockOut
MAP
KnockOutCross spawn
10m 31s
6/27/2026 9:24 AM
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CCZ_Yb
56 Overall score
vs 66 PvP games at 1793-2193
llIlIlIllIIl1II
44 Overall score
vs 71 PvP games at 1884-2284
What usually separates winnersFor each player, these are other games with the same race matchup and a similar rating—not a comparison between the players in this replay.

Lower is better for supply blocks, production idle and idle workers; higher is better for map vision.

CCZ_Yb

P vs P · rating 1793–2193

Production dormancy Other-game winners 35.4% n=28 Other-game losers 31.8% n=37
Supply blocked Other-game winners 9.6% n=28 Other-game losers 9.1% n=38
Worker idle Other-game winners 2.8% n=28 Other-game losers 2.5% n=38
Map vision Other-game winners 9.0% n=28 Other-game losers 7.2% n=38

llIlIlIllIIl1II

P vs P · rating 1884–2284

Production dormancy Other-game winners 35.4% n=36 Other-game losers 31.8% n=35
Supply blocked Other-game winners 10.1% n=36 Other-game losers 9.4% n=35
Worker idle Other-game winners 2.8% n=36 Other-game losers 2.4% n=35
Map vision Other-game winners 8.8% n=36 Other-game losers 7.7% n=35

Head to head

More fill means better performance; compare against similar players.

CCZ_Yb llIlIlIllIIl1II
245APM248
182EAPM188
77Split score64
Damage given
Damage received
Lower is better
Kills
0Fights won0
0Value traded0
0Workers lost0
Lower is better
CCZ_Yb APM EAPM
llIlIlIllIIl1II APM EAPM
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