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PvZ Forge Fast Expand (2026-07 condensed)

P vs Z Opening

Standalone Forge Fast Expand from Protoss_vs_Zerg.pdf. Condensed response tree: one sequence per Zerg opener family, 9 pool/over-pool zergling-count rules inline, and first-scout/second-scout variants inline instead of duplicate sequences.

MFFE opener
88+4
@11
Identify Zerg opener
empty
0:551:101:25%2:041:491:49
vs 4-6 pool
vs 9 pool
+16
#3:00
vs over-pool
+16
#3:00
vs 12 pool
+16
vs 9/10 hatch
+16
Hatch first: pool ti…
empty
2:04
vs 12 hatch
+16
vs 3 hatch before pool
+16
MAIN

FFE opener

6 steps
  1. Pylon
    Pylon @8 supplyNatural wall-off pylon.
  2. Scout @8 supplySend the pylon probe to scout.
Iffound enemy base before @11 supply (continue this flow)
First scout finds Zerg before the blind-forge decision.
  1. Set switch: ? = On
Ifotherwise (none of the above matched) (continue this flow)
If Zerg is not found first, build the 11 forge and send a second scout.
  1. Forge
    Forge @11 supply⇄ Replaces later stepBlind forge in the wall.
  2. Scout @11 supplySecond probe scout.
  3. Set switch: ? = On
OTHERWISE

Identify Zerg opener

0 steps
IfSpawning PoolSpawning Pool started before 0:55
4-6 pool: very early spawning pool.
IfSpawning PoolSpawning Pool started before 1:10
9 pool starts around 1:05.
IfSpawning PoolSpawning Pool started before 1:25
Over-pool starts around 1:14.
IfHatcheryHatchery construction >= 35% before 2:04
9/10 hatch: hatchery is substantially complete by the second scout.
IfHatcheryHatchery started before 1:49
Hatch first by 1:50; later pool timing separates 12 hatch from 3 hatch.
IfSpawning PoolSpawning Pool started before 1:49
12 pool without an earlier hatchery-first signal.
Ifotherwise (none of the above matched)
Fallback: no pool by around 2:00 suggests 3 hatch before pool.
OTHERWISE End of Build

vs 4-6 pool

4 steps
  1. Forge
    Forge (next building) next buildingForge immediately if it is not already started.
  2. Pylon
    Pylon (next building) next buildingSecond pylon next to the nexus.
  3. Photon Cannon
    Photon Cannon (next building) next buildingMineral-line cannon; protect it with probes.
  4. Gateway
    Gateway (next building) next buildingProceed as a two-gateway game after holding.
CONTINUE End of Build

vs 9 pool

16 steps
IfZergling= 5 Zergling spotted before 3:00 End of Build
6 or more zerglings: two cannons before nexus and earlier zealot.
  1. Forge
    Forge @11 supply+ AdditionalForge into the wall.
  2. Photon Cannon
    Photon Cannon ×2 @13 supply+ AdditionalTwo cannons before nexus.
  3. Nexus
    Nexus @15 supply+ Additional
  4. Gateway
    Gateway @15 supply+ Additional
  5. Pylon
    Pylon @16 supply+ AdditionalPylon in main.
  6. Assimilator
    Assimilator @17 supply+ Additional
  7. Cybernetics Core
    Cybernetics Core @18 supply+ Additional
  8. Zealot
    Zealot @18 supply+ AdditionalEarlier zealot against 6+ lings.
Ifotherwise (none of the above matched) End of Build
2-4 zerglings: one cannon before nexus.
  1. Forge
    Forge @11 supply+ AdditionalForge into the wall.
  2. Photon Cannon
    Photon Cannon @13 supply+ AdditionalOne cannon before nexus.
  3. Nexus
    Nexus @15 supply+ Additional
  4. Gateway
    Gateway @15 supply+ Additional
  5. Pylon
    Pylon @16 supply+ AdditionalPylon in main.
  6. Assimilator
    Assimilator @17 supply+ Additional
  7. Cybernetics Core
    Cybernetics Core @18 supply+ Additional
  8. Zealot
    Zealot @20 supply+ Additional
OTHERWISE End of Build

vs over-pool

16 steps
IfZergling= 5 Zergling spotted before 3:00 End of Build
6 or more zerglings: two cannons.
  1. Forge
    Forge @11 supply+ AdditionalForge into the wall.
  2. Nexus
    Nexus @13 supply+ Additional
  3. Photon Cannon
    Photon Cannon ×2 @13 supply+ AdditionalTwo cannons against 6+ lings.
  4. Gateway
    Gateway @15 supply+ Additional
  5. Pylon
    Pylon @16 supply+ AdditionalPylon in main.
  6. Assimilator
    Assimilator @17 supply+ Additional
  7. Cybernetics Core
    Cybernetics Core @18 supply+ Additional
  8. Zealot
    Zealot @20 supply+ Additional
Ifotherwise (none of the above matched) End of Build
2-4 zerglings: one cannon.
  1. Forge
    Forge @11 supply+ AdditionalForge into the wall.
  2. Nexus
    Nexus @13 supply+ Additional
  3. Photon Cannon
    Photon Cannon @13 supply+ AdditionalOne cannon.
  4. Gateway
    Gateway @15 supply+ Additional
  5. Pylon
    Pylon @16 supply+ AdditionalPylon in main.
  6. Assimilator
    Assimilator @17 supply+ Additional
  7. Cybernetics Core
    Cybernetics Core @18 supply+ Additional
  8. Zealot
    Zealot @20 supply+ Additional
OTHERWISE End of Build

vs 12 pool

16 steps
Ifswitch is on End of Build
First-scout 12 pool response.
  1. Nexus
    Nexus @13 supply+ Additional
  2. Forge
    Forge @13 supply+ Additional
  3. Photon Cannon
    Photon Cannon @15 supply+ AdditionalCannon count depends on lings.
  4. Gateway
    Gateway @16 supply+ Additional
  5. Pylon
    Pylon @17 supply+ AdditionalPylon in main.
  6. Assimilator
    Assimilator @18 supply+ Additional
  7. Cybernetics Core
    Cybernetics Core @20 supply+ Additional
  8. Zealot
    Zealot @22 supply+ Additional
Ifotherwise (none of the above matched) End of Build
Second-scout 12 pool response.
  1. Forge
    Forge @11 supply+ Additional
  2. Nexus
    Nexus @15 supply+ Additional
  3. Photon Cannon
    Photon Cannon @15 supply+ AdditionalCannon count depends on lings.
  4. Gateway
    Gateway @15 supply+ Additional
  5. Pylon
    Pylon @16 supply+ AdditionalPylon in main.
  6. Assimilator
    Assimilator @17 supply+ Additional
  7. Cybernetics Core
    Cybernetics Core @18 supply+ Additional
  8. Zealot
    Zealot @20 supply+ Additional
OTHERWISE End of Build

vs 9/10 hatch

16 steps
Ifswitch is on End of Build
First-scout 9/10 hatch response.
  1. Nexus
    Nexus @13 supply+ Additional
  2. Forge
    Forge @14 supply+ Additional
  3. Gateway
    Gateway @15 supply+ Additional
  4. Pylon
    Pylon @16 supply+ AdditionalPylon in main.
  5. Photon Cannon
    Photon Cannon @16 supply+ AdditionalOften two cannons plus probe blocking if lings commit.
  6. Assimilator
    Assimilator @17 supply+ Additional
  7. Cybernetics Core
    Cybernetics Core @18 supply+ Additional
  8. Zealot
    Zealot @20 supply+ Additional
Ifotherwise (none of the above matched) End of Build
Second-scout 9/10 hatch response.
  1. Forge
    Forge @11 supply+ Additional
  2. Nexus
    Nexus @14 supply+ Additional
  3. Gateway
    Gateway @15 supply+ Additional
  4. Photon Cannon
    Photon Cannon @16 supply+ AdditionalOften two cannons plus probe blocking if lings commit.
  5. Pylon
    Pylon @16 supply+ AdditionalPylon in main.
  6. Assimilator
    Assimilator @17 supply+ Additional
  7. Cybernetics Core
    Cybernetics Core @18 supply+ Additional
  8. Zealot
    Zealot @20 supply+ Additional
OTHERWISE End of Build

Hatch first: pool timing

0 steps
IfSpawning PoolSpawning Pool started before 2:04
Pool by roughly 2:00 after hatch first: 12 hatch.
Ifotherwise (none of the above matched)
No pool by roughly 2:00: 3 hatch before pool.
OTHERWISE End of Build

vs 12 hatch

16 steps
Ifswitch is on End of Build
First-scout 12 hatch response.
  1. Nexus
    Nexus @13 supply+ Additional
  2. Forge
    Forge @15 supply+ Additional
  3. Pylon
    Pylon @16 supply+ AdditionalPylon in main.
  4. Gateway
    Gateway @17 supply+ Additional
  5. Photon Cannon
    Photon Cannon @18 supply+ AdditionalCannon count depends on lings.
  6. Assimilator
    Assimilator @19 supply+ Additional
  7. Cybernetics Core
    Cybernetics Core @20 supply+ Additional
  8. Zealot
    Zealot @22 supply+ Additional
Ifotherwise (none of the above matched) End of Build
Second-scout 12 hatch response.
  1. Forge
    Forge @11 supply+ Additional
  2. Nexus
    Nexus @15 supply+ Additional
  3. Pylon
    Pylon @16 supply+ AdditionalPylon in main.
  4. Gateway
    Gateway @17 supply+ Additional
  5. Photon Cannon
    Photon Cannon @18 supply+ AdditionalCannon count depends on lings.
  6. Assimilator
    Assimilator @19 supply+ Additional
  7. Cybernetics Core
    Cybernetics Core @20 supply+ Additional
  8. Zealot
    Zealot @22 supply+ Additional
OTHERWISE End of Build

vs 3 hatch before pool

16 steps
Ifswitch is on End of Build
First-scout 3 hatch response.
  1. Nexus
    Nexus @13 supply+ Additional
  2. Gateway
    Gateway @15 supply+ Additional
  3. Pylon
    Pylon @16 supply+ AdditionalPylon in main.
  4. Assimilator
    Assimilator @17 supply+ Additional
  5. Forge
    Forge @18 supply+ Additional
  6. Cybernetics Core
    Cybernetics Core @19 supply+ Additional
  7. Photon Cannon
    Photon Cannon @20 supply+ AdditionalCannon the expansion if punishing greed.
  8. Zealot
    Zealot @22 supply+ Additional
Ifotherwise (none of the above matched) End of Build
Second-scout 3 hatch response.
  1. Forge
    Forge @11 supply+ Additional
  2. Nexus
    Nexus @15 supply+ Additional
  3. Pylon
    Pylon @16 supply+ AdditionalPylon in main.
  4. Gateway
    Gateway @17 supply+ Additional
  5. Assimilator
    Assimilator @18 supply+ Additional
  6. Cybernetics Core
    Cybernetics Core @19 supply+ Additional
  7. Photon Cannon
    Photon Cannon @20 supply+ AdditionalCannon the expansion if punishing greed.
  8. Zealot
    Zealot @22 supply+ Additional
OTHERWISE End of Build
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