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PvZ Forge Fast Expand (2026-07 condensed)
P
vs
Z
Opening
Standalone Forge Fast Expand from Protoss_vs_Zerg.pdf. Condensed response tree: one sequence per Zerg opener family, 9 pool/over-pool zergling-count rules inline, and first-scout/second-scout variants inline instead of duplicate sequences.
MFFE opener
◈@11∗
Identify Zerg opener
▶
0:55▶
1:10▶
1:25%
2:04▶
1:49▶
1:49∗
vs 4-6 pool
vs 9 pool
#
3:00∗
vs over-pool
#
3:00∗
vs 12 pool
⏻∗
vs 9/10 hatch
⏻∗
Hatch first: pool ti…
▶
2:04∗
vs 12 hatch
⏻∗
vs 3 hatch before pool
⏻∗
MAIN
FFE opener
6 steps
Pylon @8 supplyNatural wall-off pylon.- Scout @8 supplySend the pylon probe to scout.
Iffound enemy base before @11 supply
→(continue this flow)
First scout finds Zerg before the blind-forge decision.- Set switch: ? = On
Ifotherwise (none of the above matched)
→(continue this flow)
If Zerg is not found first, build the 11 forge and send a second scout.
Forge @11 supply⇄ Replaces later stepBlind forge in the wall.- Scout @11 supplySecond probe scout.
- Set switch: ? = On
OTHERWISE
→
Identify Zerg opener
0 stepsIf
Spawning Pool started before 0:55
→
4-6 pool: very early spawning pool.If
Spawning Pool started before 1:10
→
9 pool starts around 1:05.If
Spawning Pool started before 1:25
→
Over-pool starts around 1:14.If
Hatchery construction >= 35% before 2:04
→
9/10 hatch: hatchery is substantially complete by the second scout.If
Hatchery started before 1:49
→
Hatch first by 1:50; later pool timing separates 12 hatch from 3 hatch.If
Spawning Pool started before 1:49
→
12 pool without an earlier hatchery-first signal.Ifotherwise (none of the above matched)
→
Fallback: no pool by around 2:00 suggests 3 hatch before pool.OTHERWISE
→End of Build
vs 4-6 pool
4 steps
Forge (next building) next buildingForge immediately if it is not already started.
Pylon (next building) next buildingSecond pylon next to the nexus.
Photon Cannon (next building) next buildingMineral-line cannon; protect it with probes.
Gateway (next building) next buildingProceed as a two-gateway game after holding.
CONTINUE
→End of Build
vs 9 pool
16 stepsIf
= 5 Zergling spotted before 3:00
→End of Build
6 or more zerglings: two cannons before nexus and earlier zealot.
Forge @11 supply+ AdditionalForge into the wall.
Photon Cannon ×2 @13 supply+ AdditionalTwo cannons before nexus.
Nexus @15 supply+ Additional
Gateway @15 supply+ Additional
Pylon @16 supply+ AdditionalPylon in main.
Assimilator @17 supply+ Additional
Cybernetics Core @18 supply+ Additional
Zealot @18 supply+ AdditionalEarlier zealot against 6+ lings.
Ifotherwise (none of the above matched)
→End of Build
2-4 zerglings: one cannon before nexus.
Forge @11 supply+ AdditionalForge into the wall.
Photon Cannon @13 supply+ AdditionalOne cannon before nexus.
Nexus @15 supply+ Additional
Gateway @15 supply+ Additional
Pylon @16 supply+ AdditionalPylon in main.
Assimilator @17 supply+ Additional
Cybernetics Core @18 supply+ Additional
Zealot @20 supply+ Additional
OTHERWISE
→End of Build
vs over-pool
16 stepsIf
= 5 Zergling spotted before 3:00
→End of Build
6 or more zerglings: two cannons.
Forge @11 supply+ AdditionalForge into the wall.
Nexus @13 supply+ Additional
Photon Cannon ×2 @13 supply+ AdditionalTwo cannons against 6+ lings.
Gateway @15 supply+ Additional
Pylon @16 supply+ AdditionalPylon in main.
Assimilator @17 supply+ Additional
Cybernetics Core @18 supply+ Additional
Zealot @20 supply+ Additional
Ifotherwise (none of the above matched)
→End of Build
2-4 zerglings: one cannon.
Forge @11 supply+ AdditionalForge into the wall.
Nexus @13 supply+ Additional
Photon Cannon @13 supply+ AdditionalOne cannon.
Gateway @15 supply+ Additional
Pylon @16 supply+ AdditionalPylon in main.
Assimilator @17 supply+ Additional
Cybernetics Core @18 supply+ Additional
Zealot @20 supply+ Additional
OTHERWISE
→End of Build
vs 12 pool
16 stepsIfswitch is on
→End of Build
First-scout 12 pool response.
Nexus @13 supply+ Additional
Forge @13 supply+ Additional
Photon Cannon @15 supply+ AdditionalCannon count depends on lings.
Gateway @16 supply+ Additional
Pylon @17 supply+ AdditionalPylon in main.
Assimilator @18 supply+ Additional
Cybernetics Core @20 supply+ Additional
Zealot @22 supply+ Additional
Ifotherwise (none of the above matched)
→End of Build
Second-scout 12 pool response.
Forge @11 supply+ Additional
Nexus @15 supply+ Additional
Photon Cannon @15 supply+ AdditionalCannon count depends on lings.
Gateway @15 supply+ Additional
Pylon @16 supply+ AdditionalPylon in main.
Assimilator @17 supply+ Additional
Cybernetics Core @18 supply+ Additional
Zealot @20 supply+ Additional
OTHERWISE
→End of Build
vs 9/10 hatch
16 stepsIfswitch is on
→End of Build
First-scout 9/10 hatch response.
Nexus @13 supply+ Additional
Forge @14 supply+ Additional
Gateway @15 supply+ Additional
Pylon @16 supply+ AdditionalPylon in main.
Photon Cannon @16 supply+ AdditionalOften two cannons plus probe blocking if lings commit.
Assimilator @17 supply+ Additional
Cybernetics Core @18 supply+ Additional
Zealot @20 supply+ Additional
Ifotherwise (none of the above matched)
→End of Build
Second-scout 9/10 hatch response.
Forge @11 supply+ Additional
Nexus @14 supply+ Additional
Gateway @15 supply+ Additional
Photon Cannon @16 supply+ AdditionalOften two cannons plus probe blocking if lings commit.
Pylon @16 supply+ AdditionalPylon in main.
Assimilator @17 supply+ Additional
Cybernetics Core @18 supply+ Additional
Zealot @20 supply+ Additional
OTHERWISE
→End of Build
Hatch first: pool timing
0 stepsIf
Spawning Pool started before 2:04
→
Pool by roughly 2:00 after hatch first: 12 hatch.Ifotherwise (none of the above matched)
→
No pool by roughly 2:00: 3 hatch before pool.OTHERWISE
→End of Build
vs 12 hatch
16 stepsIfswitch is on
→End of Build
First-scout 12 hatch response.
Nexus @13 supply+ Additional
Forge @15 supply+ Additional
Pylon @16 supply+ AdditionalPylon in main.
Gateway @17 supply+ Additional
Photon Cannon @18 supply+ AdditionalCannon count depends on lings.
Assimilator @19 supply+ Additional
Cybernetics Core @20 supply+ Additional
Zealot @22 supply+ Additional
Ifotherwise (none of the above matched)
→End of Build
Second-scout 12 hatch response.
Forge @11 supply+ Additional
Nexus @15 supply+ Additional
Pylon @16 supply+ AdditionalPylon in main.
Gateway @17 supply+ Additional
Photon Cannon @18 supply+ AdditionalCannon count depends on lings.
Assimilator @19 supply+ Additional
Cybernetics Core @20 supply+ Additional
Zealot @22 supply+ Additional
OTHERWISE
→End of Build
vs 3 hatch before pool
16 stepsIfswitch is on
→End of Build
First-scout 3 hatch response.
Nexus @13 supply+ Additional
Gateway @15 supply+ Additional
Pylon @16 supply+ AdditionalPylon in main.
Assimilator @17 supply+ Additional
Forge @18 supply+ Additional
Cybernetics Core @19 supply+ Additional
Photon Cannon @20 supply+ AdditionalCannon the expansion if punishing greed.
Zealot @22 supply+ Additional
Ifotherwise (none of the above matched)
→End of Build
Second-scout 3 hatch response.
Forge @11 supply+ Additional
Nexus @15 supply+ Additional
Pylon @16 supply+ AdditionalPylon in main.
Gateway @17 supply+ Additional
Assimilator @18 supply+ Additional
Cybernetics Core @19 supply+ Additional
Photon Cannon @20 supply+ AdditionalCannon the expansion if punishing greed.
Zealot @22 supply+ Additional
OTHERWISE
→End of Build